Battle tutorial
Five minutes from zero to your first win. For the full reference, see the rules.
1. Build your deck
A deck is exactly 8 different cards you own. Your free starter collection is already a full legal deck, so you can battle right away. Rarity never changes power — every card's stats total the same budget, so a common card can beat a mythic one.
2. Know your core and energy
Both sides start with a core of 30 health (Easy opponents start with 20). Reduce the enemy core to 0 to win. Each turn your energy rises by 1 (from 2 up to 6) and refills. Playing an agent costs 2 energy, and you can have at most 3 agents on the board.
3. Play agents and end your turn
You start with 3 cards and draw 1 each turn. Play any agents you can afford, then press End turn. Every agent that was already on the board at the start of your turn attacks, fastest first. Newly played agents wait one turn — so think a turn ahead.
4. Use class traits
Every class has a trait that shapes your plan. Guardians force enemies to attack them first — park one in front of your damaged agents. Reasoners hit agents harder. Creators ping the enemy core when played. Coders heal, Researchers draw, Multimodals attack twice, Orchestrators boost your whole board.
5. Fire printed abilities
Each card's printed ability really works. Some trigger when played — Sora's Scene Weaver hits the enemy core, GitHub Copilot's Autocomplete makes your next Coder cheaper, Alexa+'s House Rules blocks the next enemy ability. Others are passive — Perplexity's Citation Trail grows stronger with every Researcher you control, and Gemini Flash's Quick Draw always attacks first. Watch the match log: it narrates every ability as it fires.
6. Win, verify, earn
After 16 total turns the side with more core health wins. Your moves are replayed on our server to verify the result, so wins are always fair. Your first verified win each day earns a free Genesis pack.
Class trait cheat sheet
- Guardian: Taunt: enemies must attack Guardians first.
- Reasoner: +2 damage when attacking agents.
- Creator: On play: deal 2 damage to the enemy core.
- Coder: On play: heal your most damaged agent by 4.
- Researcher: On play: draw 1 card.
- Multimodal: Attacks twice, each hit at half power (rounded up).
- Orchestrator: Your other agents get +1 attack.
A sample first turn
You have 2 energy and Claude Haiku in hand. Play it — its Three Lines ability immediately deals 1 damage three times. It can't attack yet, so end your turn. The opponent plays Pi, a Guardian. Next turn you play Codestral; its Fill in the Middle heals your weakest ally. When you end the turn, Claude Haiku must hit Pi first (Guardian taunt): 5 attack + 2 Reasoner bonus = 7 damage.